Mission 1:
1.) Talk to Aunt Arctic.
2.) Go to the Ice Rink.
3.) Go to the left to pick up the green puffle pictures.

4.) Go to the Pet Shop and decode the on the roof of the dog house under the Black Puffle.


5.) Go to the Sport Shop and talk to G. He is gonna ask you is you if you want any special items, say yes. He will ask you how many socks he has. The answer will be in the last step you did.
6.) G. will open his closet with some special items in it.
7.) Take the life preserver shooter and put it in your inventory.
8.) Go to the ice berg and rescue all the penguins. The green penguin will tell you were he saw the puffles.
9.) Go to the top of the Mountain and talk to the brown penguin. Fix the telescope and he will let you look through it. You then see the green puffle flying around the Tallest mountain.


10.) Go to the Sport Shop and get the climbing equipment. Go to the Tallest Mountain and use the climbing equipment to get on the mountain. When you find the puffles, you go to Aunt Arctics igloo and the mission is done! Then you collect your medal and letter.
Mission 2:
1.) Talk to G. he will ask you to solve a riddle.
2.) Go to the Ski Mountain. Click the top of the pole in the center of the hill and click on the one with the three green dots and decode it.
3.) Tell G. that the secret word is mogul

4.) You will then get a sled to test. Put it into your inventory and go to the Ski Mountain.
5.) Get the sled out of your inventory, and with the sled, click the test run sign to ride the sled.

6.) When you ride the sled, don’t worry if you crash, that is supposed to happen.

7.) You then wake up in the wilderness. Go left and pick up the string and put it in your inventory

8.) Move to the right and pick up the Survival Guide, and put it in your inventory. Then go straight.

9.) Once you get to the O Berry bush, get three berries and they all fit in 1 slot. Then move right.

10.) Click the tree three times to shake the pot out of the tree. Put it in your inventory, then move forward.

11.) When you get to the stump, there will be a lot of puffles there, click, and all the puffles will run away, except the Black Puffle. Feed him a O Berry and he will now be your friend.

12.) Move left then forward
13.) Grab the ski stuck in the bush, and mix the ski, rope, and O Berry together for a fishing rod with bait. Go right then Forward.

14.) You will be at the puffles were, go forward

15.) Go to the mar left and there will be a stream in the distance. Go to the steam.

16.) Pick up the log on the right and move to the left. Use the fishing pole (O Berry, Ski, String) to get a fish, and then fill up the pot you got from a tree with the river water. (put both in your inventory)


17.) Go forward and move the bushes, this cave will make a good shelter for the night.
18.) Once you go into the cave, go to the far right side of the cave.
19.) Click any stone, anf they will all become a fire pit. Put the log you found in the middle of the pit, then rip up the survival guide for the fire to light.
20.) Give the black puffle an O Berry so he will set the log on fire.

21.) Put the fish on the fire to cook it, then you eat it(click it). Then put the water on the fire to boil it so you can drink it(click it). Then you fall asleep.
22.) You will wake up and hear a noise outside. Go outside and you will meet a fellow agent here to rescure you. Talk to the agent, then you will be brought to the Sport Shop. Talk to G. and the mission will end! Then you recieve a medal and letter!
Mission 3:
1.) Go to the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Ask, “Have you found anything unusual?” He says, “No.” You say, “Did the door appear to be tampered with?” He says, “No.” Then he closes the door. You ask, “can you open it.” He cant open it.

2.) Move to the right, and go into the Manager’s Office
3.) Look around, and when you find the couch, click under it. Get the paperclip and the computer disk.

4.) Go to the left and put the computer disk into the computer, and turn it on by pressing the power button.
5.) Click my files, Combenation_Number, and it will say the combenation, but its different for everyone. it will be something along the lines of this…

6.) Go back to the door that the Green Penguin is at. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling.
7.) Listen to youe spy phone, it will be G. Go to HQ
8.) Watch the video G. points to, He tells you it is unusual, and say, “Do you have any suggestions?” He says, “Check the roof.” Say, “Anything else”. He says the roof might be locked. He opens a drawer and tells you the keys in there.
9.) Get the first key out of the drawer that G. opens. Click the key and put it in your inventory.

10.) Go back to the Gift Shop, and go into the office and use the key with the roof door. It will open.
11.) Go up and you will see a box labeled “Powa Box”. Open it with the wrench on your spy phone.
12.) Put the paper clip in the “Powa Box” and it will short circit, and you will hear the coins drop to the ground.
13.) You will see a white fiber near the broken “Powa Box”. Put it in your inventory.

14.) Go downstairs, talk to the new agent, then go to HQ to talk to G.
15.) Give G. the White Fibers. G.’s given you a new mission, put the power back on in the Night Club and Boiler Room. Say yes.
16.) In HQ, go to the right of G and pick up a flash light. If you are a member, use your Night vision goggles, but you can use the flashlight if you want.
17.) Go to the Town and talk to the crying brown prnguin. Go in the Night Club and go into the boiler room through the speaker.

18.) Go to the left untill you see a Fuse Box. Click on it and try to turn all the red dots green to get the power back on. Theres enough light in the fuse box that you can take off your Night Vision Goggles/Flash Light. Its a puzzle, read the instructions if you have to…

19.) Once the lights are back on, report to G. in HQ and the mission will be completed. You get an Award and a Card from the brown penguin.
Mission 4:
1.) Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.

2.) Go to the Ski Village and pick up the white fur. Then talk to the crying brown penguin and he tells you about the broken Ski Lift. Go into the Sport Shop and get the belt from a penguin manican. Then put it in the brokes part if the Ski Lift.


3.) Go into the Ski Lodge, and go to the right untill you see a Fishing Rod. Pick it up and put it in your inventory combined with the Live Perserver Shooter.
4.) Go in the Lighthouse. Go to the right untill tou see a rope on a boat. Combine the rope with the Fishing Rod and Life Perserver Shooter and you get something you can use to rescure penguins.
5.) Go to the Lighthouse Beacon and use your wrench from your spy phone to get the Telescope. So now you get a portable Telescope. Place it in your Inventory

6.) Go to the Sport Shop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.

7.) Look in the telescope, and it shows what paths you can take to rescure the penguins. I’m pretty sure the path is different for everyone, thats why im not posting the path…
8.) Go to the Ski Hill, and follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.


9.) Fisrt, break the branches on your right. Then rescure the first blue penguin. Then use him to rescure the second blue penguin. Put the first blue penguin back on the branch he was on and rescure the thirs penguin. Then put them all behind the rock on your left, the rock will put the last blue penguin in your reach. Use all three to rescure him.
10.) Talk to G. and give him the white fibers you found at the Ski Village. Mission completed! You get a letter from PSA, a gift for fixing the Ski Lift, and a medal for completing the mission.
Mission 5:
1.) Talk to G. Use your comb in your spy phone to un-jam the hair. Its Pink Puffle fur.

2.) Talk to G. He will have you analize the white fur you found. It will have no matches, but reconizable substances on it. They will be Hot Chocolate, Hot Sauce, and jet Pack Fuel.

3.) Go to the Pizza Parlor and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence(pick up chocolate sauce and hot sauce), and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
4.) Go to the Ski Lodge and go to the door that has a sign saying Gone Fishing. Go to that door and give the penguin the pizza.
5.) Go to the Coffee Shop next, and speak to the Penguin working there. Ask him all question and look at the picture he shows you. Then ask for hot chocolate, he says the machines broken, but you can fix it with the wrench from your spy phone.
6.) Put the cup above the button “Press for Hot Chocolate” under it, and poor the chocolate sauce into the cone. Set it on hot. Put the hot chocoate into your inventory.

7.) Go back to HQ using your spy phone and go into the gadget room on the far left of the room. Get the AC 1000 Fan and place it in your inventory.
8.) Go to the lighthouse beacon and use the fan to blow the Jet Pack Fuel tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the Jet Pack Fuel tank in your inventory.
9.) Go back to the Gadget Room and speak to G. on the right. Put all the items into the machine with the funnel and grab the goggles.

10.) Explore the island untill you see that the footsteps have stopped. (Ski Village.)
11.) Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.

11.) Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
12.) Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.

13.) Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a Polar Bear. Speak to G. Mission over! You get a medal and a Pizza.
Mission 6:
1.) Talk to G.
2.) The crab breaks the machine and escapes, follow him.
3.) The crab will lead you all the way to the wilderness. (You and the crap fall down a cliff, but its all good!)

4.) You find a black puffle at the log from mission 2. To make him your friend, you have to find the O Berries, which are tied up in a tree. Go to the left, then forward, and you will find the O Berries. Cut them downwith your sissors in your spy phone.

5.) Go back to the puffle and feed him a O Berry. He will be your friend. Go back to the cave you saw the crab go in, and feed your puffle another O Berry. He will go into the cave and open the door for you.
6.) The Polar bear traps you. You have to listen to his long, drawn out plan…

7.) After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a O Berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.

8.) Before you leave, you have to pick up the Blueprints, the Anchor, the Rope, and Hot Sauce.
9.) Put the Rope and Anchor together, and put hot sauce on an O Berry,
10.) Snow is blocking the entrance. Give the black puffle the O Berry with hot sauce and he will burn a hole in the snow for you to get out.
11.) Go back to the clif that you fell off. Go Forward…

12.) Use the thing you made with the Anchor and Rope to get back in Club Penguin.

13.) If you go to the ski village, you’ll find that bear in the fishing room trying to fix his evil machine. He is hungry, but a vegitarian. Go to the Pizza Parlor and get a Sea Weed pizza.
14.) Go back to the Polar bear and give him the pizza. While he is eating, flip the switch the other way.

15.) Watch him sink in the water. (MUHAHAHAHAHAHA!!!!!!!!!!!!)
16.) He gives you a very rude phone call!
17.) Mission over, You get a Medal and Gift, and you get your spy phone replaced.
Mission 7:
1.) Talk to G.
2.) Look at the T.V. screen for the snowforts to veiw the footage
3.) Keep talking to G. and pick the first answer everytime untill your done talking with him.
4.) Go into the gadget room, pick up the life preserver, and put it in your inventory.

5.) Go to the Dock
6.) Talk to the blue team and pick the first answer untill they let you play. Just keep playing untill you win. Shoot at the target only in the red section, and since he is moving, put your snowball a little ahead of the target.

7.) Once you win, give them the Life preserver so they can keep practicing.
8.) Go to the HQ and go over to the invention cabinet, click the lock were you would open the door to the magnet, decode the lock to Key.

9.) Put the magnet into your inventory
10.) Go to the Ice Berg, and go to the left untill you see a frozen spring in the water.
11.) Use the magnet to have the frozen spring come to you, put both thr magnet and spring into your inventory
12.) Go into HQ and go to the gadget room.
13.) Use the Test chamber to un-freeze the spring and put it into your inventory. (Press the lever again for the thing in the test chamber to leave)
14.) Go to the town and talk to the rookie(the green penguin) and ask him for the poster of the prime gear and put it in your inventory
15.) Go to the Beach and talk to the yellow penguin, he said that a yellow puffle made him the chair and if you give them a picture of something and something to make it with they will make it. Then pick up the green bucket next to him and fill it with snow from the Snow Forts.
16.) Go to the Pizza Parlor and pick up the sheet of music by the piano on the right.
17.) Go to the stage, click on the piano and put the sheet of music on the piano stand and play the music left to right. If you did it right, the yellow puffle will smile and jump out of its hiding place when you walk away from the piano.
18.) Give the puffle the picture of the gear, and the snow from the Snow fFrts, and he will build it for you.

19.) Go to HQ and then to the Gadget Room. Place the now gear on the “Place object here” part, pull the lever, press the snow button, freeze it, pull the lever again, and you got yourself a frozen gear for the Clock Tower.
20.) Go to the Snowforts and over to the clock tower, put the gear in the middle, the spring on the upper left side, and the target on the outside(on the metal pole) then exit the clock.
21.) The Clock Tower fixer dude will be cheering. Then Hubert leaves you another vary rude phone call.
22.) Talk to G. Mission completed. You get a medal and a prize.
Mission 8:
1.) Talk to G.
2.) Go to the Dock, talk to Hubert, and pick up the lantern Klutzy dropped and put it into your inventory.

3.) Follow the pieces of the map flying in the air to the Town. One of the pieces of the map will get stuck on the Night Club sign.
4.) Follow the other peice of the map to the Snow Forts, click on it when it is on the flag, and it will float to the plaza.
5.) Go to the Plaza, the piece of map will land in the green penguins newspaper. Click on him to talk to him. Ask him for the newspaper, he says he is not finished with it yet, but he wishes for a double meat pizza with extra grey fish.
6.) Go to the Pizza Parlor and ask the Chef for the pizza the green penguin with the newspaper wanted.
7.) Give him the pizza, and in retrurn, ask him for his newspaper, and get the peice of map put of the newspaper. Put it in a new slot in your inventory.

8.) Use youe spy phone to go to HQ and talk to G. in the Gadget Room. Pick any question.
9.) Pick up the Brown/Pink Fedora Hat behind G. and put it in your inventory. Then pick up the Brown Hammer above the black bowling ball on the table next to G. and put it in your inventory.


10.) Use your map to go to the Ski Village then go in the Winter Sport Shop.
11.) Pick up the Tent Pegs and then go to the Beach.
12.) Pick up a net from the left side of the Lighthouse, then go inside the Lighthouse.
13.) Talk to the orange penguin and ask him for the baloons, he will say yes.
14.) Talk to the purple penguin and ask him if you can borrow a barrel of Cream Soda, he will say yes. But a barrel of cream Sode in your inventory.
15.) Go to the Town, and then into the coffee shop. Talk to the brown penguin. Help him pick up the cookies. in return, he will give you one for free. Put it into your inventory.
16.) Go back outside to the Town and give the green puffle the brown/Pink hat and give him the cookie. He will fly up there and give you the other peice of the map. Combine that 1/2 a map with the one you got before and you got yourself a full map to follow.

17.) Go to the Dock. Go into the hole Herbert drilled.
18.) you get to two holes, left or right. Use your map so you can get to the right part of the tunnel.
19.) Turn on your lamp so you can see.
20.) You find were the Gift Shop sunk into the ground. Open up your inventory and get the barrel of Cream Soda out. Shake it, but not to much, otherwise it will explode. Put it under the gift shop, then it should explode.
21.) When the Cream Soda explodes, it will go back to ground level. First, put the net you got at the Beach underneath the Gift Shop. Then you put the pegs you got at the Sport Shop and put them at a corner. Then hammer down the pegs, and the Gift Shop should stay up.

22.) Continue down the tunnel. When you get to the end of the tunnel Herberts big drill thing will be there . Before you go into the Boiler Room, go to the right untill you get to the end of Hubert’s big drill. Use your wrench from your spy phone to get it loose and put it into your inventory.
23.) when you get into the Boiler Room, talk to Hubert. He will get mad and hit the Boiler and try to escape. Your spy phone will ring, it will be G. Answer it.
24.) You will have to fix the boiler. Its not as hard as you think. Just switch the pipes by clicking on one, then the other, and you should have an outcome like this…but it can look different if you want it to be.

25.) After you fix the Boiler, your phone will ring. It’ll be G. He will ask you to go back to HQ. Use your spy phone to go back to HQ. Talk to G. and give him the Prime Gear you got from Hubert’s big machine. Mission Completed! You get a medal and an award!
Mission 9:
1.) Talk to G.
2.) Put the Blue prints, the three Tracking Divices, and the Dubber Duck in your inventory.
3.) Go to the Ski Village and then into the Ski Lodge.
4.) Talk to the yellow and purple penguins. Go around the room and pick up find four peices. (Windowsill, a stool, the ladder, ) Put them in all one inventory slot.
5.) Go up into the Attic. Pick up a string on the ground. Get the find four peices off a wooden box next to the two couches, to to the left and pick up more find four peices off a wooden box, some near an old music player, some near a typeweiter, and the rest are next to the ricking horse.
6.) Give the find four peices to the penguins, then go to the Forest and pick up the sticks, put them in your inventory.
7.) Put the sticks, the string, and the blueprints all together to make a kite.

8.) Put the kite and a transmitter together, then go to the Mountain. Then you put the Kite/Transmitter on the pole.

9.) Go to the Dock. Talk to the green penguin. Ask him if you can help. Pull the brown thing that you pull to start a boat. He will ask if you would like anything in retuen. Ask for the air pump.
10.) Go to the plaza and talk to the yellow and green penguins. The blue puffle wil blow a bubble. Help them by clicking the gum between them. They will ask if they can do somethig in return. Ask for the gum and put on the duck. Use the air pump to inflate the duck. (combine the air pump with the duck,a nd pull the hand thing up and down to inflate it.)
11.) Once you inflate the duck, you put the transmitter and the duck together and go to the Ice Berg. Put the duck in the water.

12.) Go to the Mine and talk to the orange penguin called Rory.
13.) Click the two boards near the box of water. When you fix the trough, it should look like this…

14.) Rory will ask you for one more job, say yes. You will weld a cart. Just drag the welder over the cracks and it will be fixed.
15.) Put the Transmoitter in the cart and click the cart for it to go down the mine.
16.) Your phone will ring, answer it, it will be G. Go to HQ. Talk to G. and get the Binocular 30o0 that are on the left of him.

17.) Go to the Ski Lodge and go through the gone fishing door. You will se Herbert and Klutzy start a fire. Exit the binoculars and answer your spy phone.

18.) Put the binoculars in the fourth tree on the right, anser your spy phone, and report to HQ.
19.) Talk to G. Watch Herbert and Klutzy, and receive your medal and prize.